Attractors
Twenty movers attracting each other by gravity. For each mover, cm.each sums the forces from the others, after cm.filter leaves the mover itself out.
js
const replay = Inputs.button("Replay");js
replay;
const width = 640;
const height = 200;
const G = 0.4;
const random = (a, b) => a + Math.random() * (b - a);
const movers = Array.from({length: 20}, () => ({
location: cm.vec(random(0, width), random(0, height)),
velocity: cm.vec(random(-1, 1), random(-1, 1)),
acceleration: cm.vec(),
mass: random(2, 5),
}));
const renderer = cm.canvas({width, height});
const root = cm.flow().renderer(renderer);
renderer.node().style.border = "solid black 1px";
function attract(attractor, d) {
const dir = cm.vecSub(attractor.location, d.location);
const dist = cm.vecClamp(dir, 5, 25).mag();
const strength = (G * attractor.mass * d.mass) / (dist * dist);
d.acceleration.add(dir.mag(strength).div(d.mass));
}
function move(d) {
d.velocity.add(d.acceleration);
d.location.add(d.velocity);
d.acceleration.mult(0);
}
requestAnimationFrame(function frame() {
root.append(cm.clear, {fill: "white"});
root
.data(movers)
.process(cm.each, (d) =>
root
.data(movers)
.process(cm.filter, (other) => other !== d)
.process(cm.each, (other) => attract(other, d)),
)
.process(cm.each, move)
.append(cm.circle, {
x: (d) => d.location.x,
y: (d) => d.location.y,
r: (d) => d.mass * 2,
fill: "rgb(175, 175, 175)",
stroke: "black",
strokeWidth: 2,
});
root.render();
requestAnimationFrame(frame);
});
document.body.append(renderer.node());