Clusters
Particle systems: each frame, every cluster emits a particle, and particles fade out and are removed with cm.eachRight. Click the canvas to add a cluster.
js
const replay = Inputs.button("Replay");js
replay;
const width = 640;
const height = 200;
const clusters = [{origin: cm.vec(width / 2, 50), particles: []}];
const renderer = cm.canvas({width, height});
const root = cm.flow().renderer(renderer);
const node = renderer.node();
node.style.border = "solid black 1px";
// The pointer in canvas coordinates, also when the canvas is scaled to fit the page.
const pointer = (event) => [(event.offsetX / node.clientWidth) * width, (event.offsetY / node.clientHeight) * height];
node.addEventListener("pointerdown", (event) => {
clusters.push({origin: cm.vec(...pointer(event)), particles: []});
});
function updateParticles(flow) {
flow
.process(cm.push, () => ({
location: cm.vec(0, 0),
velocity: cm.vec(Math.random() * 2 - 1, Math.random() * -2),
acceleration: cm.vec(0, 0.05),
lifespan: 255,
}))
.process(cm.eachRight, (d, i, data) => d.lifespan < 0 && data.splice(i, 1))
.process(cm.each, (d) => {
d.lifespan -= 2;
d.velocity.add(d.acceleration);
d.location.add(d.velocity);
});
}
function drawParticles(flow) {
flow
.append(cm.circle, {
x: (d) => d.location.x,
y: (d) => d.location.y,
r: 5,
fill: "black",
stroke: "black",
fillOpacity: (d) => d.lifespan,
strokeOpacity: (d) => d.lifespan,
})
.transform(cm.mapAttrs, {
fillOpacity: {domain: [0, 255], range: [0, 0.6]},
strokeOpacity: {domain: [0, 255], range: [0, 1]},
});
}
requestAnimationFrame(function frame() {
root.append(cm.clear, {fill: "white"});
root
.data(clusters)
.append(cm.group, {x: (d) => d.origin.x, y: (d) => d.origin.y})
.data((d) => d.particles)
.call(updateParticles)
.call(drawParticles);
root.render();
requestAnimationFrame(frame);
});
document.body.append(node);