Car Arriving
A vehicle steering toward the mouse with Craig Reynolds's arrival behavior: it slows down as it gets close. Move the mouse over the canvas.
js
const width = 640;
const height = 200;
const target = cm.vec(width - 100, height / 2);
const car = {
location: cm.vec(100, height / 2),
velocity: cm.vec(),
acceleration: cm.vec(),
mass: 1,
maxSpeed: 4,
maxForce: 0.1,
r: 6,
};
const slow = cm.scaleLinear([0, 100], [0, car.maxSpeed]);
const renderer = cm.canvas({width, height});
const root = cm.flow().renderer(renderer);
const node = renderer.node();
node.style.border = "solid black 1px";
// The pointer in canvas coordinates, also when the canvas is scaled to fit the page.
const pointer = (event) => [(event.offsetX / node.clientWidth) * width, (event.offsetY / node.clientHeight) * height];
node.addEventListener("pointermove", (event) => target.set(...pointer(event)));
function arrive(d) {
const desired = cm.vecSub(target, d.location);
const distance = desired.mag();
desired.mag(distance > 100 ? d.maxSpeed : slow(distance));
const steer = cm.vecSub(desired, d.velocity).clamp(d.maxForce);
d.acceleration.add(steer.div(d.mass));
}
function move(d) {
d.velocity.add(d.acceleration);
d.location.add(d.velocity);
d.acceleration.mult(0);
}
requestAnimationFrame(function frame() {
root.append(cm.clear, {fill: "white"});
root.append(cm.circle, {
x: target.x,
y: target.y,
r: 24,
fill: "rgb(175, 175, 175)",
stroke: "black",
strokeWidth: 2,
});
const group = root
.datum(car)
.process(cm.each, arrive)
.process(cm.each, move)
.append(cm.group, {
x: (d) => d.location.x,
y: (d) => d.location.y,
rotate: (d) => d.velocity.angle(),
});
group.append(cm.triangle, {
x: (d) => d.r * 2,
y: 0,
x1: (d) => -d.r * 2,
y1: (d) => -d.r,
x2: (d) => -d.r * 2,
y2: (d) => d.r,
fill: "rgb(175, 175, 175)",
stroke: "black",
strokeWidth: 2,
});
group.append(cm.circle, {x: (d) => d.r * 2, y: 0, r: 5, fill: "red"});
root.render();
requestAnimationFrame(frame);
});
document.body.append(node);