Follow Me
Twenty balls accelerating toward the mouse. Move the mouse over the canvas.
js
const replay = Inputs.button("Replay");js
replay;
const width = 640;
const height = 200;
const mouse = cm.vec(width / 2, height / 2);
const movers = Array.from({length: 20}, () => ({
location: cm.vec(Math.random() * width, Math.random() * height),
velocity: cm.vec(),
speed: 8,
}));
const renderer = cm.canvas({width, height});
const root = cm.flow().renderer(renderer);
const node = renderer.node();
node.style.border = "solid black 1px";
// The pointer in canvas coordinates, also when the canvas is scaled to fit the page.
const pointer = (event) => [(event.offsetX / node.clientWidth) * width, (event.offsetY / node.clientHeight) * height];
node.addEventListener("pointermove", (event) => mouse.set(...pointer(event)));
function follow({location, velocity, speed}) {
const acceleration = cm.vecSub(mouse, location).norm().mult(0.5);
location.add(velocity.add(acceleration).clamp(speed));
}
requestAnimationFrame(function frame() {
root.append(cm.clear, {fill: "white"});
root
.data(movers)
.process(cm.each, follow)
.append(cm.circle, {
x: (d) => d.location.x,
y: (d) => d.location.y,
r: 16,
fill: "rgba(175, 175, 175, 0.5)",
stroke: "black",
});
root.render();
requestAnimationFrame(frame);
});
document.body.append(node);